Computer-Supported Cooperative Work
(based on Shneiderman Chapter 14)
[
lecture notes | CSC 397 | Pete Sanderson | Computer Science | SMSU ]
Table of Contents
CSCW can support Cooperation
CSCW classification
Face to Face
Synchronous Distributed
Asynchronous
Applying CSCW to Education
Resources
Chapter 14 of Designing the User Interface Third Edition, by Ben Shneiderman
CSCW can support Cooperation
focused partnerships
(two partners work directly together on task; documents and direct communication necessary)
conferences
(communicate over time from distributed locations; messaging systems and online discussions)
structured work processes
(distributed but cooperative work on multi-role tasks)
electronic commerce
(negotiations and collaborations)
meeting and decision support
(realtime anonymous contributions during face-to-face meeting levels participant playing field)
teledemocracy
(online town meetings, conferences, debates, voting)
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CSCW classification
Characterize along time-space relationships of participants:
- Participants are in same place at same time (face to face)
- Participants are in different places at same time (synchronous distributed)
- Participants are in same place at different times (asynchronous interaction)
- Participants are in different places at different times (asynchronous distributed)
CSCW difficult to design and evaluate because:
- complexity of task
- number of people involved
- difficulty in defining and measuring metrics
- difficulty in designing experiments to explore/support design choices
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Face to Face
Shneiderman describes some applications for face-to-face situations:
- lecture workstation with shared display (e.g. project image onto wall-mounted screen)
(products such as PowerPoint. Issues include ease of slide transition, ease of modifying)
- simple keypad units for instant audience response to queries
(used in ad research, museums. Active audience. Issues include anonymity, display of results)
- audience workstations for textual conversation. All input shared with all participants.
(chatroom with everyone in the same physical room! What is the point?)
- brainstorming/ranking/voting. With anonymity, provides democratic forum with good results
(changes the social dynamic)
- file sharing (meeting participants get own copy to view/save/annotate/re-interpret )
- shared view of a common workspace (one copy visible to all with shared RW access)
Read about sixth graders collaborating to write reports (SIGCHI 1995)
(not restricted to face-to-face. See group editor, below.)
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Synchronous Distributed
MUDs are a good example of this concept, although the UI may be primitive.
Shared screens are commonly used for remote presentation and customer assistance.
Major issues include:
- synchronization,
- locking,
- sharing, and
- delays.
One such application is the group editor:
- multiple users to edit the same document simultaneously
- Several specific products are described.
- Locking is a major issue here
(one study: different people typically work on different parts of the document at a given time).
- How does location of participants (same room or different locations) affect interactions, productivity?
Videoconferencing is discussed at length. Several specific systems are described. Also see Chapter 14 web page.
Shneiderman sites a large number of studies (p 492-3) which evaluate conferencing systems on:
- productivity
- user satisfaction
when the conferencing system uses combinations of
- shared workspace
- audio
- video
The general results:
- workspace + audio: much higher productivity and satisfaction than workspace only
- workspace + audio + video: about same productivity as workspace+audio but higher satisfaction
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Asynchronous
Email is great, but unstructured.
Electronic conferencing tools add the necessary structure.
Lack of standards has hindered multimedia email (loosely refers to anything beyond plain text).
Lotus Notes is discussed as an example of a successful cooperation tool which incorporated email, document sharing, scheduling, newsgroups and primitive database.
Other interaction activities:
- newsgroups,
- listservs,
- online newsletters,
- freeware/shareware,
- online conferencing.
Example of Web-based BBS : Ford Model T discussion board
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Applying CSCW to Education
"The potential for a groupware-mediated paradigm shift in education evokes passion from devotees, but there is ample reason for skepticism and resistance. No single technology will dominate, but successful combinations will have to be suited to the goals of the institution, pedagogic style of the instructor, and availability of equipment for students." (p 498) (Italics mine)
Shniederman electronic classrooms at U of Maryland.
- The electronic classrooms provide a same-time, same-place CSCW environment.
- There is no single best or correct teaching methodology for use with this technology
- Viewpoint supported by anecdotal evidence.
Consider delivery methods for distance education:
- Video lectures with email/telephone feedback
- Videoconferencing (live video with audio or A/V feedback)
- Desktop videoconferencing (DTVC)
- Web-based: WWW plus BBS and email (and others?)
Some pertinent references (full reference at end of chap 14) are:
- Harasim, et al, Learning Networks: A field Guide to Teaching and Learning Online, MIT Press, 1995. (SHOULD BE IN SMSU LIBRARY: LB1028.43 .L43 1995)
- Hiltz, The Virtual Classroom, Ablex, 1992. (SMSU LIBRARY: LC5803.C65 H55 1994 -- also look for LB1044.7 .H573 1997)
- Shneiderman, et al, Windows of opportunity in electronic classrooms, CACM, Nov 1995, p 19.
- Hofstetter, Multimedia Literacy, McGraw-Hill, 1995. (SMSU LIBRARY: QA76.575 .H645 1995 -- 1997 edition is in process)
- Norman, Kent, navigating the educational space with Hypercourseware, Hypermedia 6:1, Jan 94
- Alavi, Computer mediated collaborative learning: An empirical evaluation, MIS Quarterly 18:2, June 94 (SMSU PERIODICALS T58.6 .M55)
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[
lecture notes | CSC 397 | Pete Sanderson | Computer Science | SMSU ]
Last reviewed: 7 December 1998
Peter Sanderson ( pete@csc.smsu.edu )