Chapter 2 : Understanding the Parts (selected notes)
Some background
- computer as machine that manipulates data according to a set of instructions
- stored program concept and von Neumann design: processor, storage, input, output
- generations: vacuum tube, transistor, integrated circuit
- categories of computers: supercomputers, PCs, PDA, embedded
- binary number system: bits and bytes
- Highlights magazine 1965 article on counting in binary on your fingers; 0 to 31 on one hand!
- Everything is stored in the computer as 0's and 1's! programs, sounds, images, documents, etc.
- kilo, mega, giga, tera
Input and Output devices
- some I/O devices are integrated into system unit
- selected input devices
- keyboard input: QWERTY, Dvorak
- keyboards produce text characters, represented in binary using ASCII
or Unicode
encodings
- mouse input: wired/wireless, 1-button, 2-button, 3-button, invented
in 1968!
- digital camera: pixels, CCDs, compression using JPEG, storing images and colors
- microphone input: storing sound, compression using MP3
- The University of Tennessee has developed some Flash modules that explain
how numbers,
text, and
images & sound
are digitized and stored
- selected output devices
- We will revisit some of these in Chapter 6
The System Unit
- Ports to connect I/O devices: USB (general purpose), Ethernet (network), audio in/out, VGA or DVI (monitor)
- Motherboard, a circuit board upon which ports and internal component are mounted and interconnect via bus lines
- Central Processing Unit (CPU), the processor
- Random Access Memory (RAM), very fast but volatile main memory unit
- Expansion slots and cards, that allow you to attach additional ports to the motherboard
- Drive bays, where storage devices are mounted: hard drives (magnetic), CD and DVD (optical), all are non-volatile
- Power supply, converts electrical current from outlet to a form usable by the various components
- We will revisit some of these in Chapter 6
Ergonomics
- Setting up your computing equipment to prevent injury and discomfort
- what are some health concerns related to computer usage? see page 83
- Nicely illustrated by Figure 37 on page 81
- chair with lumbar (lower back) support, adjustable height and angle
- top of monitor at about eye level or just below, and about an arms length away
- keyboard and mouse at height such that forearms are level and wrists are straight, use of wrist rest
- Search images.google.com for "ergonomic keyboard" and be amazed at the results!
- how do laptops present challenges to achieving the ideal monitor and keyboard positions?
- Not just set-up, but also practices like remembering to blink and taking periodic breaks